#pragma once

#include <cstdlib>
#include <iostream>
#include <string>
#include <fstream>
#include <time.h>

#include "Labyrinth.h"
#include "Position.h"
#include "Constant.h"

class Fire
{
protected:
	
	Labyrinth labyrinth;
	Position firePosition;
	float initTime;
	
public:
	Fire(Position, float&, Labyrinth);
	//~Bonus();
	
	Position getFirePosition() {return firePosition;}
	void refreshFire(float&, Labyrinth&);
	
	void getFire(Labyrinth&);

};